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Showing posts with label Virtual Lego Design. Show all posts
Showing posts with label Virtual Lego Design. Show all posts

Thursday, November 8, 2012

LDD to POV-Ray Converter

I explained in a previous post how to take a model in Lego Digital Designer and through several steps, create a realistic looking picture of your Lego creation via POV-Ray. While perusing MOCpages recently, I came across a very helpful article (LDD models rendering tutorial) that explains an easier way to achieve, in my opinion, better results. The method used in that article uses a program called LDD to POV-Ray Converter which, shockingly, converts LDD files into a format that POV-Ray can then use to render an image. It's very streamlined and you can setup almost everything you want (quality, lights, colors, etc.) in the Converter instead of fiddling with endless text files in POV-Ray. Once you have all the settings the way you want it, you just click Convert and let the program work its magic. Once it successfully completes, the Converter will even automatically launch POV-Ray and start rendering the scene right away. It's a great tool for both POV-Ray pros, and people who are intimidated by POV-Rays minimal interface. Depending on your quality settings and how big you make the final picture, it can take anywhere from a few seconds to an hour or two. With just a little fiddling with the controls, I turned this Turkey creation in LDD...
...into this glamour shot.
Not bad. Not bad at all. Now instead of the flat, shadowless colors in LDD, we now have shadows, textured surfaces on the sloped bricks, visible seams, and that shiny, plastic Lego brick sheen we all know and love. My favorite part of the finished results is that the light on the wing makes the LEGO logo easilty visible on the studs.

Wednesday, August 15, 2012

Rural Church

Once again, I was playing around with LDD and on a whim decided to try to make a model for a simple rural church. This one in particular is modeled after a historical Methodist church in the Appalachian Mountains location of Cades Cove, Tennessee. Most of them are pretty much the same in their simplistic design, though. You can usually tell the old Methodist churches apart from the others by the two doors leading into the front of the building, one for men and one for women.

Friday, July 27, 2012

Build with Chrome

Browsing the plots others have created
I have been hearing about a Google Chrome extension that lets you build with virtual Lego blocks and finally got around to trying it out. This new approach to Lego building is called Build with Chrome. Build with Chrome is a team effort between Google and LEGO Australia to show off Chrome's new 3D web abilities. How it works is you start off on a Google map of Australia and New Zealand. The maps are divided into little plots that you can claim and build a model on. Once you're done building, you can publish the model and it will show up on the map when others browse.
The actual build environment.
When you pick a spot to build, you're put into the build environment. You're limited to building on a fixed size plate and a small palette of bricks with a door and window piece. So this is more of an environment for Lego "sculptors" as opposed to "modelers" since you are limited mostly to bricks and no specialized pieces. It's also currently impossible to use SNOT methods of building since you aren't allowed to rotate underneath the drawing or rotate bricks on their side. The way the model moves around when rotating and placing bricks has the usual, smooth polish that Google has shown in their programs over the years (like Sketchup, one of my favorites). It's a very cool concept and shows a lot of promise. Hopefully Google will extend this to include other areas of the world and maybe even develop Build with more options. It's a very promising start.

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